Architecture / Environments / Sci-fi
Distinctive places.
Built in 3D.
From weathered timber to future skylines. Nexcentu Studio creates detailed architecture, environments and spacecraft for games and visualization.
Explore the work
Form. Material. Character.
01 / Urban futures
AUREL Civic Promenade
Futuristic buildings
& enclosed skybridges
A skyline with its own language.
Six monumental exterior buildings, eleven enclosed skybridges and a landscaped civic boulevard. Curved glass facades, elevated terraces and a shared palette bring the district together.
Complete exterior landmarks with closed doors and bridge ends.
- Architecture
- 6 buildings · 11 skybridges
- Collection
- 76 visual meshes · 3 example maps
- Detail levels
- 3 authored LODs per building and bridge
02 / Architectural character
Fachwerk Corner House
Traditional timber framing.
A distinctive red storefront.
Character in every elevation.
A weathered corner house with aged timber, warm plaster, leaded windows and a distinctive red storefront. Separate doors and signs support varied facade arrangements.
A complete exterior building, without a finished playable interior.
- Architecture
- 1 complete corner house
- Components
- Detachable storefront, doors & signs
- Detail
- 7 authored LODs · textures up to 4K
The studio
Places and machines
for imagined worlds.
Nexcentu Studio explores architecture and the details that make a digital world feel considered.
Our work brings together distinctive forms, consistent materials and carefully organized assets. AUREL and Fachwerk lead the first releases, with further buildings, urban environments, props and spacecraft planned as the portfolio grows.
The galleries show actual in-engine captures of the models. Marketplace releases are in preparation; contact the studio for availability and compatibility details.
Get in touchQuestions about the work?